30 Computers
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Bones (2004)

This sculpture was the second sculpture completed in the 30 computers series.  This work is based on a dodecahedron. A computer frame forms the edge of each pentagonal face, three frames meet at each vertex and are held together by a triangle frame.

Bones 01
Bones 02
Winter 2009
Bones 02
Winter 2009
Bones 01
Winter 2009
Bones 02

There was one intermediate sculpture that  was the result of a computational error whereby the angle was based on the angle of a face and not the edge. Coincidentally, it formed the edges of a cube, shown here with my daughter Kelly on the right. 

Bones 01 Bones 01

Exhibits

Artomatic - 2004

Bones was exhibited outside at the former DC Children's Museum. During a strong storm Bones started to roll across the court yard like a massive post-industrial tumble weed.  Computer manufacturers freaked out as they saw their futures flash before their eyes.

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